Projects
Process
Our group communicated through Discord voice calls to discuss the core gameplay loop and visual design on Figma boards. Tasks and deadlines were assigned during this phase.
Once the player character design was finalized, I sketched a few sets of thumbnails to plan out different animation loops for win/lose states.
The second page of sketches were drawn after receiving feedback from the group. For the lose state, we ended up going with the first version, and to save on time, we also re-used it as an animation to indicate to the player that certain ingredients could not be mixed.
I created a quick animation/deformation test in Autodesk Maya once one of the group members modeled and rigged the player character model.
Animation integration and debugging were discussed and conducted through Discord voice calls to ensure that the player character’s Animator Controller in Unity was working properly.
As a bonus, here is an unused 2D animation I created that was meant for a busboy character. The receipt was a separate entity to streamline the transition from the animation asset to the UI asset.
Originally, new receipts would be presented with this animation, but due to time constraints, 2D implementation into Unity could not be carried out.